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Gamification in Learning and Education - Enjoy Learning Like Gaming (Relié)

Edition en anglais

Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

  • Springer Nature

  • Paru le : 10/07/2017
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate... > Lire la suite
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This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

Fiche technique

  • Date de parution : 10/07/2017
  • Editeur : Springer Nature
  • Collection : Advances in Game-Based Learnin
  • ISBN : 978-3-319-47282-9
  • EAN : 9783319472829
  • Format : Grand Format
  • Présentation : Relié
  • Nb. de pages : 160 pages
  • Poids : 0.41 Kg
  • Dimensions : 15,5 cm × 23,5 cm × 1,5 cm

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