Cosmics, book 2:The future of the graphic novel, and its successors, may be in the development of the multimedia format; combining comics, paintings,... > Lire la suite
Cosmics, book 2:The future of the graphic novel, and its successors, may be in the development of the multimedia format; combining comics, paintings, collage, poetry, web links, games, film and music into unified content. This can eventually incorporate interactive A. I. presentations. This is especially true for stories and storyboards that are open to additional new chapters. In this light, Cosmics was designed to never be completed. The original edition of Cosmics begins with an introduction to the Spiritualism of the 19th century and the connection between eugenics and the creation of the Superman. The sprawling tale picks up from the 1960's SF Bay Area counterculture movement and postulates a dark alternative future full of trans-dimensional travel, alien abduction, cult terrorism and twisted fairy tales. The images are stunning, almost to the point of being overwhelming. There's an analog feel to the vast collaged images, and the vibrant, raw vibe, like an "uber-zine" with a relatively low print run. This book is certainly built for the more adventurous consumer. Thematically, it blends pure science, 1950s style sci-fi, fine art, cybernetics, comix, memetic propaganda, psychotherapy, gender politics and poetry. The protagonist seeks to test the strange world around him for the existence of a higher purpose and reality. All of this is explored in the first half of the three part book. The second half of the book jumps deep into the rabbit hole of reality. The comics give way to a more formal illustrated guided tour of the future of humanity and serious discourses on "Forbidden Knowledge."