A spin under the new VR headgear sends programmer Joe Norton into fictional territory: an AI game of tough love, mind control, and true choices. At stake... > Lire la suite
A spin under the new VR headgear sends programmer Joe Norton into fictional territory: an AI game of tough love, mind control, and true choices. At stake are Norton's relationships, career and sanity. He has a new mission to fulfill-but his gift-wrapped scope rifle came with no instructions, no target or source, only a single bullet. Norton chases red herrings into dimensional cul-de-sacs, seeks escape, and is tangled tighter in the net. Is the only way out, to go further in? Caught between worlds with a menu of bad choices, Norton must find his way back to the "home brain, " to beat the rogue cybervirus at its own game. Published in earlier editions as PsyBot and FutureCon, Chameleon is recast in Vancouver in 1992, as a throwback to the cyberpunk era, a retro dive into the underworld of mind-control black ops, and a literate interface with emerging transhumanist technologies and agendas.